
Playing the PS4 version of the game running on a PS5 console, Chrono Cross as it exists in The Radical Dreamers Edition runs at a notably low and inconsistent framerate. Unfortunately, what The Radical Dreamers Edition gains in visual fidelity, it loses in performance. As with a number of recent Square Enix remasters, The Radical Dreamers Edition upscales the game’s visual assets to modern, high-definition resolutions, features the option for reimagined character models and anti-aliased backgrounds, and has a number of quality of life features available from the get-go – auto-battling, speed toggling, the ability to turn off enemy encounters, and more. It pained me that I might never be able to play Chrono Cross – PlayStation emulation was absolutely out of the question in those days.įrameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen>Ģ2 years later, the company now known as Square Enix has released Chrono Cross: The Radical Dreamers Edition, a remaster of the PlayStation One game.

Presumably, this was due to the way game distribution worked at the time, and the amount of effort that would be needed to translate it to all the EFIGS languages (British English, French, Italian, German, Spanish) required for release in PAL territories like Europe and Oceania.Īs a determined kid who got to experience Chrono Trigger through emulation (I’ve since bought and now own numerous releases, if anyone is calling the police) I considered, and still consider, Chrono Trigger to be one of the all-time great Japanese RPGs, a time-travelling epic that remains a timeless video game. Like its predecessor Chrono Trigger, as well as a number of other SquareSoft games, Chrono Cross would only ever be released in Japan and the US. The peril of knowing about its existence through an overseas magazine, however, was eventually realising that the game would never make its way to my country.


The first time I ever heard about Chrono Cross was in an expensive import issue of Electronic Gaming Monthly (EGM), which I read for ten minutes at a time whenever I visited the newsagency.
